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I like the overall concept, but the mapping of the rotation change and the food option to the same button made it quite difficult to both pick and aim. The number of things to pick from added to the difficulty. Maybe having a hold/tap function to differentiate could have been better? The art assets and foodstuff looked good and the idea of shoot food at people was quite fun. 

I forgot to put this in the howw to play on the page but if you hold space it stops the cart and then when you let go it changes the food. I was also going to have 5 food to pick from but then i realized how hard it was so i lowered it to 4. Thanks for the feedback.