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(1 edit)


Mechanics

So mechanically speaking i am looking to make resource management game in space with several possible goals.

Currently i have a small portion of the ui set up as you can see in the screenshot here are the main things a player will have to keep in mind and manage.

  • Food supply - you cant survive the vastness of space without food, not in this game at least lol.
  • Fuel(dridium) - in order to make sure you arrive at your destination you will need to have sufficient fuel, being stranded in space is not very pleasant, or so one would assume.
  • hull(aka health) -yes your ship can be damaged, and when your hull integrity reaches 0, bye bye ship.
  • currency - This is your muulah, you need it to purchase all the essentials and also to invest and potentially make more of it. Takes money to make money.
  • Current cycle and coundown to next cycle - on the top right there is a timer keeping track of cycles. New time cycles bring new opportunities.

The player will be able to travel in between points on the map also known as nodes. The player may travel in between any two nodes he desires. So if he wants to travel from one point of the map to the other he pretty much can, BUT if he runs out of fuel mid travel....GG brochacho you are doomed to die in space. There are Different types of nodes each having unique effects and providing different interactions. these nodes are as followed:

  • REST NODE(blue) - in these nodes the player will always find fuel at reasonable prices,food and sometimes information on the surrounding area... for the right price of course.
  • TRADE NODE(green) - Here the player is able to buy resources such as rare ores or important building parts,sometimes ship upgrades or new ships. prices and resources available will vary from trade node to trade node.
  • EVENT NODE(pee color) - These nodes are event nodes. Every cycle each node will be updated with a new event and these events will determined what interaction happens when you land on that node, also some events interact with surrounding nodes and even affect their events or particular interactions.
  • DANGER NODE(red) - these nodes are basically guaranteed conflict events,so if you want to take a more combat oriented path you will be able to do so.


I dont want to make a game with a master end goal, instead i am creating a game which can be played in a variety of different styled and yield different results each time. Hopefully this will provide a good amount of replay-ability and in turn people will enjoy playing it. All these things are subject to change for obvious reasons and there is some other mechanics which ive left out of here because i am still not sure if i will incorperate them.