It's awesome that you finished it! I'm playing it right now.
I threw in my old save on this build and was playing happily until I got to the part where Noire tells me we need to travel to Wetwater.
I get teleported to map 15 (Travel) where nothing happens. I'm able to move freely, and Noire has a below character priority.
I decided to look into the map on the editor and see nothing wrong with it, you have an event set to autorun in the upper corner, and Noire's event isn't even set to Below Character. I tried to fix this by stripping the teleport event to just teleporting, setting the autorun to parallel and event touch, and so on, nothing worked.
Finally, I made a copy of map 15 (Travel) which became map 68 (NewTravel) and changed the teleport at Noire from map 15 to map 68. For some reason, it worked, the autorun event actually ran.
Don't really know what might have caused this, could be compatibility with the old save honestly (RPG Maker likes to be incompatible with everything every time anyway) as when I threw in the character on map 15 and started New Game the autorun even did run properly.
Anyway, hope to see a longer sequel on it!
EDIT: Okay, I'm confused now, the old save does not like the new build at all :( I just realised that it repeated the first arrival to Wetwater camping stuff, and when I actually arrived in Wetwater, the event that happens when I finish saving Noire's sister ran.
I'll just replay it xD