Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I believe I finished your game and I had a great experience.

The demo was way longer than I expected. The game offers lots of cool content that you’re giving away for free. Looking forward to the full game :)

I’ve listed my personal thoughts below. 

Feedback:

Pros

  • Good looking graphics.
  • Level design is cool.     
  • A ton of various cool weapons to choose from.
    • I think it’s way too easy to get over flooded with weapons though. 
  • The tutorial is a cool feature and well made in terms of explaining the game mechanics 
  • Loved the Resident Evil style, with safe rooms, storage and the ability to combine items.  
  • Ragdolls & hitboxes
  • The game runs smoothly.
  • No game breaking bugs.

Cons

  • The zombies were very easy to aim at. Mainly because they all walked in a straight line. Likewise they have similar behaviors so the are too easy to predict. 
  • The Black zombies were too broken. Mainly because you can’t outrun them.
  • Even though I played the game with speakers, I still think the zombie SFX was very silent. They loved to sneak up on me.
  • Too many coin pouches spread everywhere. It was annoying to collect in the end. I suggest dividing the current amount with 4 and then add more coins to the remaining pouches instead. 
  • The coins filled up an inventory slot. I suggest to separate coins and other items
  • Missing a feature to sell items at the ATM
  • Missing a feature to sort items in the ATM. It would be nice if you had category tabs you can click on. Like Weapons, Ammo, Food, Healing etc.
  • The ATM scrollbar didn’t work. 
  • This is the first game I’ve played, where the shotgun didn’t auto reload the remaining shells. Not a big fan of that mechanic.
  • I tried to reconfigure my controls, because I’m used to using E for interacting in games. It didn’t save my changes.
  • The game didn’t tell me when I was finished. I imagine it’s when I enter the outside level. Maybe add an end screen, so the player knows it’s done. Then you can load up the outside level. 
  • It would be nice if you could display the remaining amount of bullets for the weapon. So like you have 30 / 60 bullets
  • Even though you label the game as open world, I still think the game felt kinda linear. You have a lot of opportunities to force the player back and forth within the bunker exploring and solving stuff. Some puzzle obstructions would be nice too. Secrets rooms etc. (I may have missed them).

Thank you for the great feedback, i will try my best to make it better!