
After a getting a thorough thrashing about the game's opening/beginning, I've decided to shake things up. The old opening cut scenes didn't really make much sense with the story and mechanics of the game itself. So, with a little bit of outside-the-box thinking, I've come up with something I'm pretty proud of. Here's a quick peek at what you'll find:

Also with this Update I've made changes to how Monstruct Castes abilities can be used by the player. This was to make players more choosy on who to have in their Teams as they go about their adventures. Maps will be improved on, to better match the new dynamic. Stay tuned for more updates!

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BETA 1 Changelog
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1. Updates
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1a. Changed flower events so that they only give petals ONCE, but they respawn within 7 in-game days.
1b. Changed Drunk in Makers Meet n' Greet to having him charge for important info.
1c. Upgraded Inspiration System.
1d. Rewrote many story elements Edited the Opening to reflect that.
1e. Added images to the Help System.
1f. Added Traits to the game.
1g. Updated Character Set for both the FUNK-Gus and Treant Bosses.
1h. Upgraded images in Opening and Making system.
1i. Made it easier to Make at least one more Monstructs before leaving Kaire Village.
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2. Bug Fixes
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2a. Fixed functions in the in Help system.
2b. Fixed Party reviving after battle glitch.
2c. Fixed Healing error after the first major battle.
2d. Fixed grammar errors in important scenes/systems.
2e. Fixed possible GameOver error when you lose Caste Master Fights.
2f. Fixed errors in Monstructs selection on Caste Masters Map
If you're interested please stop by the Game's DISCORD and Site Page for more info.