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Oh dang, I missed the latest version. Well, since I didn’t play the newest version, I’m not gonna include those common glitches then. 

The game seemed like a meme of sorts and I don’t know if that’s intentional or not. However, I’m gonna write my feedback based on my personal opinion. 

Pros

  • Good looking graphics. I especially liked the character models.
  • Character animations
  • The game offered some working scare events
  • I liked the memory puzzle. More puzzles would be cool
  • The ability to shoot stuff.
  • No game breaking bugs

Cons

  • The game was very laggy. Are you using occlusion culling?
  • No story whatsoever, but I can accept that since it’s a prototype.
  • Same goes for the way the scenery is connected. No idea why the game just ended with that guy in the  pentagram.
  • I didn’t understand the fact Selene got shot, but remained just fine. That just seemed weird. And how did Olivia all the sudden become fully healed as well?
  • The “add item to inventory” SFX doesn’t belong in a horror game.
  • Footsteps only had two SFX, which made it sound stale.
  • The ambient audio inside the house didn’t sound like it belonged in there. 
  • I don’t like the idea that the player has to guess the correct path to go while being chased.
  • Even though the gun and shooting was satisfying, there was only one enemy to shoot. 
  • Missing a feature to leave the numpad view (not by the escape key) 

Overall a fun experience. I like the idea of testing new features with the audience. 

I noticed your other game, and it looks like it will be a great game too. Keep it up!

(+1)

Hey! Thank you! A lot of the cons will be check and fix soon, like the audio fx. In the last patch, It clearer that they don't shoot to selene directly and the numpad has an "X" to close it.

But there's a lot to work to do and add more content, like more enemies and stuff to the story. I would add a stealth sequence, you'll see.