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(+1)

Thank you for the response Damon! You are correct, the bubbles and mines do have square hitboxes and even though I tried to make them pretty forgiving I still got the feeling that I was getting some "unfair" hits during my last playtesting session, that's because of the diagonal tip of the hitboxes, that's definetly something I overlooked that I shouldn't have, but I'm really glad that you had a good experience overall.

About the controls, I'm afraid you are correct about this too, when the reviews started coming in I realized how bad of a decision was to make it only A/D without the arrow options, and not giving a hotkey for the separation, I think spacebar would have worked very well.

I'm really thankful for the feedback, I'll update the game as soon as the rating ends and will try to release it on mobile and see how it does. Thank you!

(+1)

Hitboxes are super hard to get right without other people to playtest, I find: if you know where they are to begin with, it's pretty much impossible to look at the game in the same way as someone coming to it for the first time. Even if you trace a circle around the mines, there's a question of whether or not you expand it to include the little spiky trigger points.

The controls really do strike me as potential for a post-jam update rather than a must-have to begin with. I'd also be interested to see a mobile version, though I expect that would probably take a more substantial re-think. I'm guessing that swiping left/right with an on-screen button to separate might work nicely, but it's hard to imagine how that might actually feel to play or if there might be a better option available. If you do tackle another version after the jam I'd be keen to see it!