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i've played this game an aweful lot (and still do) but haven't once seen it end improperly. yes, there are sometimes instances of very compact play where connected empty tile-spaces remain that could hold additional tiles but all tiles were already played.

case in point, my new high score (reached today). that large inlet at the bottom could have fit another tile (of any shape):

this does pose a question: should the game end after a finite # of tiles, or simply when the next tile (in an endless queue) cannot be played (thus rewarding efficient/compact play)? 

personally, i love the game, as is :)

by the way, is there a "perfect score"? seems i've got a turbine on every hill and i see only 1 (street) tile at the top that isn't scoring so i'm expecting 125 is max? some day... :)

Yep, there are always exactly enough tiles to get 125 points maximum!

(2 edits)

after ~ a year and 1/2 of daily play, finally!

thanks again!