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Wow, this is so cool! What a neat concept! It's like writing asynchronous software haha. It's so cool to me that you can move the timeline and see how the burglars move as you drag it.

I like how the menus kept with the narrative ("How much to spend on scouting, boss?", "Cost to bribe the police").

The 3D visuals were quite neat. I like how you start with the map view for planning, then see a 3D "simulation".

The way the button drops after the level is a nice little touch.

Suggestions:

  • It seems like there's a bug in the first level, where Escape from the bathroom on the right doesn't work? I played the level multiple times and the burglar never followed the Escape procedure from that room.
  • It's unclear to me what are the benefits of different amounts of spending on scouting? For instance, what's the difference between spending 30 vs 31?
  • One small, simple thing I think would be to make each burglar's portrait color match their dot color

Awesome work, hope you develop this idea further.