Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Cool idea. To be honest, it was too hard for me lol. I think that the player being an arrow and having a turn radius was tough for me when there are so many bullets so close together. A more instant/crisp movement with a sprite that more accurately represents the hitbox would have felt better (to me)