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I am so bad at this game that the music decided to quit on me :). Maybe it’s because it took me a longer time than expected to pass the platforms near the end of level two. It was the hardest part for me. The control feels nice, so i am sure it is only me being bad at platformers.

I liked your graphics style. It looks simple and clean, but i bet it took much more effort than it seems. Specially with having to do outdoors and indoors.  In the cave, though, there is a little bug that sometimes show a white pixel between the “square” part of the level and the top graphic, but it does not distract from the game.

Is the mobile phone the demon “we created”? To me it seems that this is what the games is saying, but then… what demon we were expecting to kill with it?

Nice, nice!

Thanks for playing it and for your comment (: 

Yeah the music not looping is just a rookie mistake that I completely overlooked ahah.

About the second level: it is a mess, so it's absolutely not your problem, some platforms require too much precision and the dash control is a bit crazy when mixed with jumping and movement.

The art were part of an asset pack I bought and every single sprite I had to put it in manually because they were not meant for tiltemapping. 

The bugged pixels I do not have any idea how to remove them ahaha spent too much time over them so I just decided to let them in hoping that they were not too distracting.

About the story and the "demon", I think that not letting the players know exactly what is going on, force them to give their own interpretation and helps to build a connection to the game. 

Hope it does not sound lazy and makes sense instead. 

But to explain the story in a very simple way: We created connection (phones and so on) to feel less lonely (the demon is the loneliness in this case), and yet we use the "weapon" to isolate ourselves (and so creating another demon -> isolation).