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Thanks for playing it and for your comment (: 

Yeah the music not looping is just a rookie mistake that I completely overlooked ahah.

About the second level: it is a mess, so it's absolutely not your problem, some platforms require too much precision and the dash control is a bit crazy when mixed with jumping and movement.

The art were part of an asset pack I bought and every single sprite I had to put it in manually because they were not meant for tiltemapping. 

The bugged pixels I do not have any idea how to remove them ahaha spent too much time over them so I just decided to let them in hoping that they were not too distracting.

About the story and the "demon", I think that not letting the players know exactly what is going on, force them to give their own interpretation and helps to build a connection to the game. 

Hope it does not sound lazy and makes sense instead. 

But to explain the story in a very simple way: We created connection (phones and so on) to feel less lonely (the demon is the loneliness in this case), and yet we use the "weapon" to isolate ourselves (and so creating another demon -> isolation).