oh sorry, i guess i didn't really explain the bottom buttons! those are used for recentering the map onto a particular spot, and the save button saves the current map position so you can recenter onto a "home" spot if you want to make one. the iron rods thing seems to be a consequence of a fix i made so that when you press the craft button you don't select whatever crafting recipe is currently underneath the button. it thinks the iron rods crafting recipe is just slightly offscreen so it's stopping you from clicking it. i'll try and fix that up!
Cheers! That worked.
Having played the game till “NG+” now, some thoughts:
- The combination of somewhat-finite resources and mixed turn-based/real-time gameplay gives a vague sense of urgency, which I think is a concept that can be explored further. It is not a trait exclusive to Duskreach (ores in Valheim come to mind), but you don’t usually get to look at the world from above as you scroll past sections in search of a resource.
- Having a keybind to pause/unpause would be nice - I’d propose the spacebar since the keyboard is currently all but unused anyway.
- The tooltips don’t show up while paused, which led to me placing a certain building right in the middle of my base at first.
- Overall everything works pretty well! Some things (like inventory management) could have become an issue, but the game isn’t big, so they don’t.