Cheers! That worked.
Having played the game till “NG+” now, some thoughts:
- The combination of somewhat-finite resources and mixed turn-based/real-time gameplay gives a vague sense of urgency, which I think is a concept that can be explored further. It is not a trait exclusive to Duskreach (ores in Valheim come to mind), but you don’t usually get to look at the world from above as you scroll past sections in search of a resource.
- Having a keybind to pause/unpause would be nice - I’d propose the spacebar since the keyboard is currently all but unused anyway.
- The tooltips don’t show up while paused, which led to me placing a certain building right in the middle of my base at first.
- Overall everything works pretty well! Some things (like inventory management) could have become an issue, but the game isn’t big, so they don’t.