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(2 edits)

Forward -> Mouseward, so if you point too close to yourself you go into a spin, as you repeatedly turn & step past the mouse. Others have mentioned it, so that oddness could come from breaking wasd from the compass and attaching it to the mouse.

Thanks. I am thinking about making a not-jam version, as there are things that I never got to put in (I'm adding "contemplation &testing of wasd->compass" to the list as an option.)

Someone mentioned that he wasn't going where he was looking, and they're right; I totally forgot that I should turn his head. Maybe that contributed to the oddness?