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I think I figured it out: it's something going wrong with the skybox stencil

the odd thing is that the stencil works on some gpu and not on others
on some of them the stencil test always passes .. and I'm not sure why
(so much for my stencil based skybox trick)

still need to figure out how to fix it though 🤔

(3 edits) (+1)

Personally with my video i use stencil a lot for portals like Portal, and some more tricks, and see no bugs. (over webGL)

Win 7 using old driver and Win 10 latest.

I saw something related to skybox and wrong culling with some versions of GZDoom, but it looks more like a leak through the skybox than occlusion.

I found out what was the problem and it was all my fault:
- for antialiasing (under windows) I need to create a second window to check if opengl supports it
- this second one also needs to check a "pixel format descriptor"
- and for this second one I forgot to add requirement for a stencil buffer
so either you got one that had stencil or not .. it was random

anyway I just uploaded the fixed version; hopefully this was the only major problem:
https://mutantleg.itch.io/zortchtest

(10 edits) (+1)

I am not played a lot, but some random observations:

1) Wrench/multitool alt-fire-stun a terrible effective, just a ultimate sniper-AOE to stay unhit against 90% enemies...

2) Some force fields hurts some not... (I think I am mistake, and FF totally safe)

3) I can't reach roach and palm at cells under FF ); But the hand looks friendly!

4) Guys pretend what see no dynamite spawning from nowhere... I thought they just like fireworks!!!

5) I mentioned about wrench really best sniper weapon?

6) Small difference between breakable and drag-able crates.

7) I am kill-control every corpse just in case... I am absolute not ass-bitten at first 5min of game...

8) And yes, I am feel warrior more as easy than normal difficulty. (If won't striking into too spread crowd with wrench return-cooldown)

9) 8 secrets at first level it's just wonderful and terrible at same time... (I found only 2 for now, but I have troubles with motion sickness for last couple of days and secret-hunting beat me too hard)

10) Level larger than I was expected. First level remembers me more Quake2 and Unreal1 than HL1 about I wrote earlier.

upd>>>

11) Shield + wrench = cheat

12) Doors not only open by shoot but close too, You can play this game with mobs

13) At max difficulty sometimes still alive mobs drop weapon when stumbles then I loot it and mob still can shoot to me (It's bug or feature?) I got thee from one...

14) I can't loot dinosaurs food guards just before level exit :'(

<<<upd

Most of indie FPS I was played for last 2-4 years just too FPS(without notable portion of random funny things, it's too boring for me last decades) or GZDoom mods sometimes funny but too doomy (2.5D and limited interaction). It's funny when You drop a some games because they too long, and replay other many times because they too short but enjoyable...

P.S.: Be cool if full game have map/chapter selection like LAB, I think it's very useful feature for almost-every FPS longer than two hours and especially when replaying... (As an example some levels of LAB, ProjectWarlock1, HL2 etc. I replayed a lot more than all others in sum)

Wrench sniping (point not a crosshair but his last projectile, even shotgun shells easy to evade from this distance):


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sounds like it works properly now  (music to my ears!)

2) this is actually strange - none of them should hurt 🤔

don't worry - level select is already in:

(still using temporary gfx but it's in)

Edit:

12) this is a bug -- but I'm not sure if I should fix it
13) yes on highest difficulty they respawn (resurrect) like in doom or duke (unless gibbed)
 I guess I should put in an explanation for this in the difficulty selection 🤔

(1 edit) (+1)

2) I updated, it's my fault, i saw just normal big-hp decay as effect from FF

Now level finished and all secrets revealed.

I thought concrete box with small gap with portable medkit inside also need marked as secret. (I found it accidentally after any other secrets)

At second play-through I noticed many mobs spawn literally from nowhere. Some can be just resurrected by fly guy or jumped, but at least three mob just before invisibility powerup spawns after rest of level was cleaned just at my back... (Yes, I walk in a strange way this time)

Explosive corpse of fly guy near-fatally surprised me...

And I especially like hp-dynamic: you have >300hp+~100ap, but chose wrong way and use medkit at 10hp under fire, then done with it and easy heal by can-pack for 120hp, but 120hp literally nothing if you make something stupid...

(+1)

I guess the explosive corpse damage should be removed .. or moved to hardest difficulty 🤔

it's odd that despite how many times I tested it some bugs still remain on the level
3) you can actually open the energy door to the palm/monsterhand .. (another bug).. and it just disappears when you hit him

so many bugs 😔
but this is what these tests are for

overall it's seems the game is a lot easier than I though it would be  🤔
I guess it's the result of all those mods you mentioned: there is a group of people who can now just circle-strafe anything and it's impossible to make an unbeatable game for