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It seems that when you attack and then try to block immediately, the attack animation has to end first before you can block. This way you hold the block button but the character is not blocking. If it's by design, it doesn't add much to the gameplay but is quite annoying that you have to spam block button and when you see character blocking, you hold it. (played with keyboard+mouse).

Any chance to get any video settings available? I'd love to lower the resolution :)

Are you asking for attack to be canceled by block?

Interesting point. I don't know if block should cancel the attack though because you commit to the attach with out consequence then?

(1 edit)

Depends on the gamefeel you're going for I guess. I feel actions with consequences makes for a more engaging experience... e.g. pressing attack should commit to that attack ala Dark Souls. I think allowing a cancel (to say block) during "wind up" or "recovery" is a good middle ground.

(+1)

No. Block should not cancel attack. As you said - consequences. What I ask is that when you attack and then press block, character should finish the attack and then go into a block stance without need to release and press the button.

That makes perfect sense, that would be less frustrating.  Great idea thank you void room!

I'm happy that it may end up in the game :)