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A jam submission

Lost GameView game page

Lost game for NotMoe Game Jam #1
Submitted by sam6321 — 52 minutes, 16 seconds before the deadline
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Lost Game's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#33.0003.000
Audio#32.0002.000
Innovation#42.5002.500
Graphics#43.5003.500
Theme#42.5002.500
Overall#42.7002.700

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Does your game deal with any potentially upsetting sitatuions? If yes, in what vein?
Nope

Does your game include any flashing lights/screens that may affect photosensitive people?
Nope

Did anyone else work with you on the project? Who?
Douwert

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Comments

Submitted

I liked the smooth movement, with polish, juice and a better animation, you could have something  very nice going on.

HostSubmitted

Whilst the gameplay is a little simplistic, I still really enjoyed playing the game. In particular, the individual pieces of art were well made and the generation was particular well done - the odd shaped rooms and patches of ground instead of a random smattering of each. 

I also liked that despite the world being tile-based, you went with a nice feeling slidey movement. Normally that's a recipe for missing hallways from misalignment, but it worked well here!

Developer

I would like to just clarify that the floor and exit tiles were from a Unity roguelike asset pack. Everything else was our own though.

HostSubmitted

Yeah, that's fine, I was mostly talking about the main character and their weapon. The placement of the floor tiles was very well done though.