Oh, this can be commented, great. I was surprised that this was done in 7 months. I perused lots of lewd stuff the last weeks on itch and there is a lot of half baked stuff with years in the making and less than half your content (including game play).
I imagine the rating of the tower game comes from frustrated soft locked players and such. The rating system here is just not precise enough. On a global indie scale the game might be a 4/5 (even 3/5, considering titles like Darkest Dungeon are "indie" as well) on a relative scale for lewd games rather 6/5. Some might not like the art or think the boobies are too small, but hey, I do not go running to kinetic novels and rate that down, just because I do not like the concept. Also there is stupid stuff here not actually a game, but just displays h animation without any game play to speak of, that is rated higher... figures.
What I liked.
The lewd stuff felt integrated into the story, and not only some reward for doing your quests (counter example would be a match3 game with a girl stripping)
There were optional skip buttons for some of the mini games. Even with an acceptable tradeoff, so the game felt not obsolete.
The optional wish mirror. I found 7 words. And the 4 riddle questions ( that were more than 4, in case you did not know the anser to the 4 the dev picked). It gives a sense of achievment, if you can solve stuff like this without consulting the net.
Boob size. Seriously. Many lewd games just have unrealisticly big cartoon boobs. On. Every. Single. Girl. It breaks immersion if all are supersized.
The hero is a goblin! Go, Goblins, Go.
Pubic hair. Just like the boobs. It adds to the immersion if all the girls are not the same. Even funnily integrated into the story.
What you mentioned with the story. The girls felt like characters. After a while you could guess what they would say to a situation about to happen. Also, that not all chars (and mechanics) were introduced at the same time, but step-by-step ingame.
What I disliked.
Lack of gallery replay mode. Almost a needed feature for this type of game, if you do have an endless mode after winning, but cannot reach most of the content anymore.
No buttons where buttons could have been used as an optional alternative to keyboard. (bomb laying. moving in dungeon. stash all, retrieve 100/1000, the rotation mini game ). I guess that would be good for playing on tochscreen as well.
Permanent hints about stuff that I can only use near end game. Like interaction with walls and pedestals (or maybe I missed some secrects. Do not recall any wall. Only the pedestals in the lowest dungeon with the questions. maybe the master token).
The night visits to make princess swallow. Unrealistic (the flawless aiming without making a mess) and a bit rapey. I inititially thought, he would go to her and whisper in her ear, she is very influencable, after all.
Some of the points you mentioned, like the intermingled endings. At least there are warnings that you cut off the other ending.