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There was a lot of collateral damage with all that bullet spray.

I think it's a pretty challenging bullet dodge game that was made even more challenging with the movement design.  While at the bottom of the screen it felt fairly natural, but anywhere on the top half of the screen pressing W felt wrong (global versus local coordinate movement).  You do get used to the movement, but it takes awhile and feels counter-intuitive.

Would have enjoyed some sound in this fast paced game.

Sorry, about the lack of sound. :-(

I didn't realize, that "forward -> mouseward" would be so hard, but several people have commented on it. 

Thank you for your comments. I'll probably make an improved version after this is over, after some testing I'll probably add an option to use either move style (wasd attached to compass, or the default wasd attached to mouse.)