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(+1)

Oh, sweet! How much work needs to be done for a Linux build?

(+1)

Probably not much since there is already an SDL/OpenGL/POSIX backend which compiles in Cygwin with CMake and is the basis of the macOS port, but I don't have a Linux machine to develop on or test it on so I'm not sure what else is needed.

If you're interested in testing or contributing to a Linux version, please comment on issue #2 on the GitHub page.

I would also like to cast my vote for a Linux build. Hopefully, someone with the necessary knowledge will step up to the task.

So far, I tried running it using Proton, and got a white screen. I also followed the Linux.txt instructions, to no avail (it gives me a few errors when compiling).

(2 edits)

If you could provide an alpha Linux build I'd love to try and see if what you've got currently works on my Steam Deck (even if I can't personally contribute to making it work as such outside of reporting what happens). I'm too much of a novice to compile it myself. I'm stuck on "The heck do I do with SDL2?" lol. I tried running the normal version as a non steam game on different Proton versions and got white screens.