That game was a blast!
It'd be nice to have a native Linux version for Christmas!
Thank you for the update!
GDS2 and DD still lack a proper video tutorial series, so your main target customers are still left out. Please consider producing a step-by-step tutorial series on Youtube. This would also have the advantage of increasing your visibility.
p.s. Also please check your SPAM folder, as I sent you an e-mail about various bugs and small improvements and never got an answer back.
I know this is still early, but I am really excited about Pixelbox. I've just finished reading the first beginner tutorial, and I felt a bit like in that episode of South Park (Asspen) when they take away your lobster just as you started tasting it.
I know Mr. Stoquer must be really busy with the launch and all the sudden interest his Pixelbox has gotten over the last few days, so I would like to ask members of the community who already have enough knowledge if they could also create their own guides, video tutorials and the like.
Cheers!
Please make a Linux version. Your software is already free and open-source. The last step is to make it available to a free and open-source OS. As hackaholic5069 and Gustavo H M Silva already mentioned, you could just use a virtual machine and compile from there.
Gustavo H M Silva seems ready to help. I suspect you will get more and more people asking for Linux after they watch Gamefromscratch's video about your software. Brace yourself ;PP
Hello! I love both Kiwi 64 and MacBat 64!
Do you think there could be a way we could make this work with the VRgin VR injector? This works soooo well with Yooka Laylee. I would love to experience your games in VR!
I tried the VRgin template with both games, but it just doesn't "hook". I think it might be because your games have a window launch prompt. Please let me know what you think.