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didz13

77
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7
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51
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A member registered Dec 03, 2019

Creator of

Recent community posts

Yeah, that's probably the case.

Well, another way would be to change all the assets to some generic stuff (and call it "PharmD. Martin" :) ), and make it very easy to "unlock" Dr. Mario assets by just asking for the different roms supported. 

Like, you would just have a button in "Visual and Sounds" called "import ROM", and this would detect which rom you are importing, and extract the music, sounds, and graphics.

Would requiring the original ROM (either NES, GB, or other) help with a possible take-down of the project?

This definitely has a lot of potential. Please consider making a full version.

Is it possible to turn off the grainy filter?

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Would it be possible to upload builds that include the Pico-8 runner? I'm on Linux, but I'm sure Windows users would also appreciate it.

Great!

Happy Halloween!

Very insightful. Happy Halloween!

Fun little game. I'd love to have the option to play with a gamepad. Also, having to click on the button on the lower-right corner of the dialog box can be annoying. Last thing: It would be great if we could put a dish back, when we took it by mistake, or when we misunderstood an order.

Overall, I would love to see an extended version of it on Steam!

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This is awesome news! I loved Cosmic Express, and there's never enough Halloween-themed games!

p.s. A native Linux build would be the icing on the cake :)

Hi!

I must be missing something... I see the file herra47-demo.crt, and "Get Herry 47: Midsummer Festival" with a "Buy Now $6.90 USD or more" button, but no button to download the demo.

You're a beast.

Another update! Thank you so much for your hard work.

Awesome!

Thank you for all your hard work!

So glad to hear about the Steam release!

Thank you for your tireless work. Merry Christmas!

I see you updated the game. What are the changes?

Awesome. And thank you for releasing the source code!

It was clearly inspired by Rock 'n' Roll and Rollin, so it might be a good idea to acknowledge that somewhere.

So glad to hear! Keep up the good work!

Might be too early to ask, but I can't resist: will you have a kickstarter campaign so we can have a physical copy of this bad boy in the future?

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Any chance we can get a downloadable version?

Any hope this project is ever going to be continued?

Great.

Will the physical version be on Kickstarter? Will there be any discount for those who already purchased the game here? Any additional content expected for the physical version?

I.e. I wonder if I should buy now, or wait... At least buying now might help you guys with the algorithm and stuff?

This looks AWESOME!

How long is the game? Any Hot Dog The Movie references? Any plans to release a physical version?

Wait... what? Yay! So I'll try that one as well, then!

This is some high-quality stuff. Keep up the good work!

Oh, and Happy Halloween!

Such a shame this seems to have been abandoned. It had so much potential.

That's the spooky part.

Awesome, thank you!

p.s. Good luck on your kickstarter campaign!

I'm intrigued. May I ask how long are the lessons in total?

Hi! Your game lists "Linux" but there's only a .exe in the provided zip files.

OMG OMG OMG! When?

Was this made with Godot 4? Meaning that you will update/have a new awesome course on Youtube?

Thank you for your hard work.

Hi.

All three versions of GB Studio (flathub, app image, and deb) crash as soon as it launches on my Linux Mint machine. I can only see a GB Studio window open for 1 second before it crashes.

Hi! Any chance you might offer an itch.io + steam key? combo for a special price?

Found it at 0:06!

I agree with other comments. It's crazy to think FamiStudio can push the limits of what the NES's APU can do that far.

And kudos to you for coming up with such a unique, yet memorable tune. Please add it to the demos included with FamiStudio for the next version.

Wonderful!

Silly question, but where can I find that "Noise & Sine Wave" song everyone is referring to in the comments of your trailer video?

Amazing, amazing work.

Was the original version made in AGI Studio and remade in Godot using your RVX framework? Or is there a way to easily have AGI projects support RVX?

Sure! Let me rephrase that: I'm excited for the eventual release!

Can't wait for the release!