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(2 edits)

This was a cool game, I really like the look of item, the animations are nice, especially the subtle rise of the end crystal when you beat a level.  The controls were a bit stiff, locking you in place&direction when attacking made it feel really hard to dodge the later skeletons, since your attacks and dodging are also tied to the direction you are facing and not where the cursor is (consider input queueing too so actions that are pressed too soon may still go off when able if done close enough).  The coolest upgrade was the clones, I would have liked to see a bit more variety in both the upgrades and enemies but I totally get that with a limited gamejam scope its tough,  Also occasionally when entering a new floor, you might land in the middle of enemies, immediately losing a ton of life.  Was there a final level or is it infinite?  Overall I liked it, its really impressive for being entirely made this month!

(+1)

Thanks for the feedback!
Yes, I'm kinda gathering that's the biggest weakpoint (the controls), so I'll note that for any future projects.

As far as variety, I kinda just ran out of time/ideas :/  I was hoping to add about 3 enemies, and then different buffs and chest rooms and stuff, but I guess it was kind of overscoped for a project made in a month :P

It's infinite, also thanks!