Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(1 edit) (+1)

haha I can 1trillion% relate to code being a mess.  I had to rewrite the transition system for sleep debt like...3 times.  My object orientedness could use some work, lol.  The entire game (except the opening) is housed in a single scene because I really didnt want to struggle with scene management and persistence in a webGL game (Last time i did, i had weird bugs).   I think a lot of people went ham with the hitstop tbf, haha.  It's def one of those things (like bloom and chromatic aberration) that are best when barely perceptible (unless you are going for something intentional).