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Levels!

I’ve been a little slow working this 2-3 weeks, but I’ve done it, I made procedural levels for the game…kind of…they still have some issues. Also more sutff:

The new video

What’s new?

  • Level generation (new and more flexible system)
  • Teaks to the player character (Character size, wall jumping is a little more consistent, the rolling animation now changes the sprite, etc.)
  • New tilemap
  • Project upgrade to Godot 4
  • A new Pause Menu (With 6 Icons) (The stats are just funny, they don’t actually show anything important)

This is by far the smallest update, but it also was the most annoying update to make…