Levels!
I’ve been a little slow working this 2-3 weeks, but I’ve done it, I made procedural levels for the game…kind of…they still have some issues. Also more sutff:
What’s new?
- Level generation (new and more flexible system)
- Teaks to the player character (Character size, wall jumping is a little more consistent, the rolling animation now changes the sprite, etc.)
- New tilemap
- Project upgrade to Godot 4
- A new Pause Menu (With 6 Icons) (The stats are just funny, they don’t actually show anything important)
This is by far the smallest update, but it also was the most annoying update to make…