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Sure, but I'm starting in the Airlock. So if I have no Gear left after previous run, I can just spend 3 cred, put 3 Gear in my Spares Bank, and as soon as I get to the new Bird, I load that 3 Gear into my pack and start exploring? 

Or does Gear, Grit and Glow actually reset before each run, and paying full price permanently increases the reset value?

The 2 cred upgrades increase the max grit or gear you can carry. After each run, you'll need to refill both your personal inventory and your spares bank with "Spare Bits." Whichever track you fill--bay,  carryall, both, or neither-- the price is the same. 1 cred for three bits. Mix and match. 

Wow, I completely misunderstood the way this works then! Thank you so much for explaining. I guess I need to make a new Belter now and play it the right way, hopefully I'll have better luck.

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that ain't workin', that's the way you do it...

follow up question - does the cost to increase your max Grit/Gear/Glow/Load also include any bits?

example:

  • i have a current max Grit of 4
  • i have 3 available Grit
  • i pay 3 Cred to increase max Grit by 1 (to a new max Grit of 5)
  • do i also increase available Grit, or stay at 3?

as i write it out (and as i re-read page 10), i'm thinking i stay at 3. but it'd be nice if i didn't...

money for nothin', and your grit for free...

(+1)

Now when it sounds too good to be true, Belter...

Sorry to say that your expanded storage webbing, the tips and tricks you bought in the dockside bars, or that bandolier for OmniFlash batteries don't come preloaded. Gotta buy them bits piecemeal just like every other thing in the 'Belt.

Sorry, Belter. If it sounds too good to be true, bet the bottom cred that it ain't. The odds are stacked against you, and that makes every little victory all the sweeter, don't it?