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You gotta tell me how you fit this whole game into 1 gigabyte

wanna not run into a storage situation if I make my own game someday plus no one wants to deal with lag

(+3)

I use Audacity to compress audio, save all renders (except ones that rely on transparency) as .webp files and all videos/animations as .webm.

It's quite a bit of extra work (surprisingly few editing programs support webm/webp natively) but it shrinks the file size by nearly four times so it's worth it (I know a lot of people have slow connections and/or data caps and I want to make things as easy as possible for them) :)