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I have a problem with Parallax. I made a drawing with several layers and tested the effect to see how it looked. I closed the new sprite without saving and made some changes to the drawings and recreated the effect. When I run the effect, the layers it shows me are two different (the changed one and the one before the change) making it look weird, like for example one of the layers gives a jump (I lowered it a little to make it look better) or a mountain looks without shadows (previous version) and continues with the shadows and starts again. What do I do?

I’ll investigate this issue, sounds odd as Parallax doesn’t hold any data, especially not previous versions of the sprite. 🤔

I’ll see if I can reproduce this, could you confirm the steps are:

  1. Create a sprite with multiple layers (original sprite)
  2. Generate the Parallax FX (correctly)
  3. Close the generated sprite
  4. Make changes to the original sprite, modifying the layers (but not adding new ones, or removing the old ones)
  5. Generate the Parallax FX (incorrectly, the result uses old version of layers from the original sprite)

"5. Generate the Parallax FX (incorrectly, the result uses old version of layers from the original sprite)"

Uses the old and new version of the layer. Both two. It puts it one after the other. I believe the rest of the steps are correct. 

In fact, I close Aseprite, open it again, try again and I get the same error. Restarting the PC as well. 

Also, I copy the layers into a new document and try the effect and I still get the same error. It is as if the layers themselves keep a history of changes.

(Maybe I can send you both documents? The Aseprite one and the parallax effect one) 

That would be very helpful, you can DM me on Twitter or email me at kac.wozniak[at]gmail.com.

PROBLEM SOLVED! (Thanks Kacper =D) 

If someone has the same problem, just trimming the canvas, checking "Trim content outside the canvas", will solve it. It seems that in the process something similar to the "tiles" option was created (or maybe I did it unintentionally).