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Awesome job making an FPS in a week. Really liked the art and the shooting mechanics.

Had some trouble with the mouse sensitivity due to the DPI of my mouse but I at least got through a few waves. One issue I had with the game was that you could flip the camera upside down by looking up too far -- most FPS games lock your look angle to a certain range so that you can't do this. Since you're in space it might be kind of cool to make it an intentional mechanic, though.

It's kinda intentional, since I opted not to clamp the vertical axis because of how much vertical movement and above/below aiming happens, but it proved to be an issue with this mouse sensitivity.

I'll add an option to change it.