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Thanks for the replies! Concerning the ranged goblins, when there are four of them spread out, spewing poison breath and projectiles (and many other enemies attacking), hitting to interrupt isn't practical. I guess one possibility I haven't tried is to lure some of the enemies away from the group, to fight a smaller subgroup.

I'll try experimenting by limiting the number of times the ranged goblins can use the green breathe ability when there are many enemies around which might help with this.