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(+1)

This was really good. Shows what you can achieve with gameplay alone. A genuinely inspiring example.

The only thing I'm not sure about which feels like an intentional design decision (rather than just b/c of time) is the sheer number of waves - it dragged a little bit towards the end. But even that is probably mostly because of uniformity of assets/time limitations.

I'm curious to how much time you spent on the numbers / scaling between levels - did you have a mathematical formula approach to it, or was it just by feel? It worked really well, anyway (until the multiple sonics upgrades kicked in!) :-)

The number of waves wasn't tested. I did have a formula for scaling, but when I first set the wave number, I wasn't even sure if it was possible to win haha.