I really enjoyed this! It's so well executed and polished in all areas - very impressive work for a jam game. No notes!
Blynky
Creator of
Recent community posts
I'd say the pace was fine for this game as it stands. I had a couple of brief moments where I had to think to get the next unlock, but nothing onerous at all - just made it feel more like a game and less like a pure art piece, which was all to the good. Maybe for a fuller project it would make sense to slow things down slightly, but that might naturally happen anyway if you are broadening the scope significantly.
I look forward to seeing your future development of it!
This was really good. Shows what you can achieve with gameplay alone. A genuinely inspiring example.
The only thing I'm not sure about which feels like an intentional design decision (rather than just b/c of time) is the sheer number of waves - it dragged a little bit towards the end. But even that is probably mostly because of uniformity of assets/time limitations.
I'm curious to how much time you spent on the numbers / scaling between levels - did you have a mathematical formula approach to it, or was it just by feel? It worked really well, anyway (until the multiple sonics upgrades kicked in!) :-)

