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One of the greatest ways to do levelups was in the recent Triangle Strategy. Levelups barely raise your HP and are really just there to unlock new selected skills with more resources. The whole system was very tight, you can't just grind and outlevel content like say arenas in older FE games but were just part of the natrual unit balance.

I am confident you can execute whatever system you set out to do very well.

That's interesting to hear! Yeah I like the idea of level ups leading to slightly more build complexity, rather than anything else.