That would be lots of work this way. Maybe you could send me some text file or something alike with all the lines, so I could work with it in Notepad++ or something when I'm bored...? My laptop is old piece of trash, I can't keep the game running in the background all the time (it even lags severly and is barely playable when i'm running it in my browser. Besides, info console font size is too small, I can barely read it if I squint. (Sadly, I'm not familliar with the software that you are using to work on a game that you are showing in your videos, though).
Another good idea would be adding the game to GitHub, so anyone who is willing could contribute (at least, with thetranslations). I saw such model in a few other browser-based online text RPGs (people add new item descriptions and correct translations to numerous languages in real time through GitHub). Well, I can do as you suggest too, but that would be counter-productive, I think... And where i should post those corrections? I'd prefer some messenger or something (for me, the best option is telegram, since it runs best on my old devices - especially on my phone and tablet) and I can run it in the background while playing games on my laptop (other apps like Discord are making games laggy if I have them runnign in the background on my laptop).
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Speaking of lags. Weird thing is, that if I run the dowloadable version of the game and Google Chrome in the background, the game runs okay-ish (sometimes the camera does sharp turns, like, 180+ when I try to just move the crosshair for like 15-60 degrees, but most of tehtime it's still playable, and I can walk normally), but if I run the game in Google Chrome, I can barely play (mouse look is barely predictable at all, if I try to walk - especially, diagonally - the character keeps walking in that direction for much longer than I hold the movement key (sometimes for up to 20-30 seconds) and refuses to move the camera, shoot, change weapon action etc. (it's not with your game specifically, but with any "CPU-heavy" FPS game older than 2000 or so). That's why I'm prioritizing teh downloadable version, ad only play Web version for quick tests if the dowloadable version is not up to date with Web version.
No, it's not specifically your game's problem, it's my very outdated hardware problem. Only question is why a standalone game + Google Chrome gives less CPU load (or whatever) than a web-wersion of the game, running in Google Chrome. As for the FPS - it doesn't have anything with FPS. FPS can be high (80+) but input (especially mouse input) is blocked and KB input gets "jammed". I guess my aged Celeron CPU just can't handle so much input at once and puts it into some "queue", then reads from it.