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(1 edit) (+1)

i like it! there’s a few technical things that would make it better, mostly in terms of jump control. jump buffering and coyote time are nigh essential but feel absent here. a variable jump height could be cool too, but there’s nothing wrong with your castlevania jump! there’s also a bit of jitter, probably due to camera subpixel position. i very much appreciate your atypical interpretation of the limitation

(1 edit) (+1)

Definitely good points about the movement. Thanks for the review and glad you liked it! Also thanks a lot for posting the link on ScalphaMission's stream.