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It's awesome, it runs well and I don't have fps issues, sometimes the animation lags out though like a glitch going back in time for a second. The first boss spider bat thing... I ragequited there because I was out of range and he still could hit me. i'm not sure what's up with that boss, but it's almost impossible. I was one hit left and he killed me xD Once that's fixed I'll try again. Or maybe tomorrow i'll try again when i'm actually not tired :) for now it's not for the casuals :P I demand a normal difficulty xD Once it's a bit better, i'll continue to do the video. 

Edit: I killed the first 'boss' turns out it's not a boss at all just a special minion. But after playing I found out I have to go against two of them?! There I stopped again xD It's insane, but you can kite them though. I had the kind of lag out the whole game and I will post the video as soon as possible. Sometimes when I rolled behind a mob, he could still hit me. Also a checkpoint after the first special minion would be nice, because even though I had to go through the door... there was no checkpoint.

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Thanks, seems like you didn't play much of souls games:) Its very difficult to fight two beasts at the same time, but you can attract them one by one and it will make a fight easier. About hit boxes, yeah, there is some issues with that (mostly for human-like foes). Also there is one secret technique that people learn to do in souls game - if you already killed a difficult mob and its spawned again, you don't really have to kill it, you can just run past them.

Well... I did. It just had better controls in my opinion. Played all the dark souls .-. I'm not used to play with controller (the first dark souls had a mod for keyboard). I also know it is hard and I know I can kite them as I said before. That's what I did, but trust me, it needs refining. The animation is off and the character you play goes back in time sometimes (Lag out?) don't kow how to explain it. Also if you put some dodge mechanics in it you should make sure that it actually works :) If you put your game to test out on this website, you also need to learn to accept the criticism. Glad you noticed the bugs, that's a start :) anyway like I said... it's awesome for a prototype. Thanks for the explanation though, this might be useful for beginners. Keep up the great work!

I'm not sure what got you offended and why you think that I'm unable to accept criticism. I know, and I agree about animation and hit-boxes and they will get better over time, but I don't see where I've stated the opposite, so that you would feel the need to school me. Thanks for the kind words though.