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(1 edit)

Yeah I released an update few weeks after the jam to polish the game and expanding it, so I made the skill tree despite the fact I absolutely HATE UI design/programming, but that was an opportunity to learn and to practice (yeah the interpolated mouse is not the best idea, especially that it's frame rate dependent)

If you have reached the wave 50, we can say you beat the game, cause all the waves passing this cap are exactly the same.

Currently the waves system and the economy are a mess, made with 0 mathematics consideration. So I need to make a proper infinite dynamic wave system, both challenging and fun with a good difficulty curve. I want the player to loose at some point, cause for now there are nothing to counter the lvl max player's death machine, so yeah, we need an endgame, a score, an ending, something, I don't know.

The "???" is for the work in progress and for a mysterious 3rd character class :)  fun fact: you can actually "buy" the "???" for 9 999 999 coins.

Oh and I guess the camera shake is okay now, you didn't mention any earthquake :)

The difficulty curve was quite okay imo, just add a boss a battle every couple of waves and I think you should be set. Also the screen shake is alright now, nice work... But some new bugs arised:

- When there's too many audio playing at the same time, every sound just cuts off.

- Sometimes the enchanted arrows, when left for a while, bugs out and makes the arrows gravityless.

That's all really... Great work on the update!

Yeah I'm aware of the audio problems, it's very similar to the screen shake problem, a simple workaround is to limit the maximum number of sound playing simultaneously, especially the hurt sound, but that's a bit more complicated than the screen shake problem since I have to preserve a maximum the audio juiciness.

The arrows becoming gravity-less is intentional though, cause for the homing effect to work properly I have to "disable" the gravity,  but I can maybe somehow reactivate it or say : "it's normal, it's how magic arrows work".