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I Wanna Lockpick

A strange puzzle game about matching colored keys and doors. · By LAWatson

Idea: Partial Doors

A topic by Firefighter_M created Jan 15, 2023 Views: 731 Replies: 15
Viewing posts 1 to 8

The way partial doors would work is that if you don't have enough keys for a partial door, you would still be able to open the door partially. As an example, if you had two blue keys and a partial blue door that requires 4 keys and you try to open it, all your blue keys  get removed, and the key requirement of that door gets decreased by the number of keys you had. So in this case the key requirement would change from 4 to 4 - 2 = 2. Now, this may seem equivalent to just having multiple one key doors in a row, but there are a few key (heh) differences. First of all, you would be able to open a partial door with just one master key. Second of all, you can make partial doors have high key requirements which otherwise would require A LOT of one key doors. Third, if  you don't have enough, it acts like a blast door with it using  all your keys. (the rest is spoilers, use rot13 to decode) Nyfb, guvf qbbe jbhyq unir vagrerfgvat vzcyvpngvbaf jvgu artngvir znfgre xrlf, nf V'z abg fher ubj gur qbbe jbhyq jbex jvgu gubfr. Creuncf jura gur qbbe vf bcrarq naq erohvyg, gur erohvyg qbbe jbhyq unir gur xrl erdhverzrag gur qbbe unq orsber lbh bcrarq vg.

a master key already opens a door at any cost??

i dont think i understand 

they mean a master key would be able to open a partial door, as opposed to being unable to open several one-key doors in a row

oOOOOOOOOOOhhhhhhhh

think the idea is that you can spend keys on a door to partially reduce its key count, like if you have 5 keys and touch a 20 cost door, you lose all your keys and the door cost reduces to 15

Yeah, you got it right!

This is a neat idea. If it were up to me to design it, I'd show it as a door made up of a grid of squares each with a single lock on them but all surrounded by one frame.

I would probably make partial doors look like normal doors, but individual locks are removed from the door and there is some rhombus pattern on the door.

But if you had 7 keys and had a door with two locks, 5 and 7, which would it pick? Also, could you use a master on a segment of a door?

For the first question: I assume you're referring to a combo door.  In that case, It would just be impossible for a combo door to have two partial locks of the same color. For the second, no.

Imagine a vending machine or whatever that let you just drop the 7 keys and leave them on the doorstep.

Let's say both you and the bag jar have two keys and the door needs three.

A vending machine like that would be interesting, though you didn't really explain the bag jar. Also, why are you responding to my topic with this?

Noted, I suppose because I'm not really prepared for a full-blown topic of my own. Though I have a better idea than a jar now, maybe I can do so...

This idea can sort of already be done by having, say, a 1 Blue Door with 4 copies. You need 4 Blue Keys to get past it, but you spend 1 Blue Key at a time. There are already a few levels that have doors that start with an amount of copies other than 1, so this can already be accomplished.  The only ways your idea differs from this implementation of it are that the implementation is slower (since each key has to be destroyed individually) and how these partial doors would interact with mechanics like Master Keys (of all signs) and (ROT13) Tyvgpu Xrlf.

Not sure if you knew already, but I already discussed that idea in the original post, and how a partial door is different from that. Check the 4th sentence.