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(+2)

Fantastic game, very tight controls and feels as polished as any game with a similar scope I've played. Gravity and the ship's acceleration feel perfectly fine-tuned to feel “natural”. The full motion video is a bit gimmicky but is fun and adds extra onto what would've already been great game. Highly recommended, certainly worth the asking price.

Despite the crank controls currently being “experimental” they're fantastic, far more precise and intuitive to use than D pad controls IMO.

(2 edits) (+1)

Hmm, one thing I've noticed is when you hit “restart level” it seems to not fully reset the level (e.g. the auto-moving barriers) which makes it hard to quickly complete levels via muscle-memory. For instance on level 7, these screenshots are directly sequential runs, but the barriers are in completely different positions: Run 1 (freshly entered level)Run 2 (hit “restart level” once)—note that I would've made it through the second time if the position had also reset; or perhaps the start position is the same but the sequence of movements is random every time which has the same result

(+2)

Can confirm.

However, since some rods move randomly anyways and the rods’calculation is suspended when offscreen, it would not be very effective to reset the position on a level restart. So, this is mostly by design

(+1)

Yeah, I figured I was treating it a bit too much like Super Meat Boy, and Gravity Express isn't meant for speedrunning levels without pausing lol