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(+1)

another small update


added more areas to the mall map



I seem to be doing nothing but making maps lately .. it is really taking a toll on me
there is the usual argument of what is harder graphics or code when it comes to making the game
but I believe it's maps and levels
I might not be alone on this after all many people turn to randomly generated levels nowadays



I have trouble figuring out what the last map should be
this is one of the rejected ones .. some giant fortressish thing



another rejected idea but this one is somewhat better - a giant green
skyscraper laboratory hybrid



I don't see eye to eye with myself on this one
perhaps I'm over complicating things

things is from experience I know I'm on dangerous territory
usually when a game is almost done I'm just too tired to go on
and try to finish it by any means neccesary - often making most of the mistakes
I wonder how others do it?


until next time!

(+1)

Personally I like random generation, but it requires right place/genre. And most exiting results going from mix of handcrafted prefabs/rooms and generation...

You wondering earlier about LAB popularity, I can't talk for others, but I think it's consequence of cozy retro levels, satisfying weapon difficulty balance and good level partitioning.

When I looks at ZM screenshots, I feel like returns many years back, to HL with my first own PC. It feeling when you exiting about new unique weapons and try to figure-out new ways of interaction with environment.

I tried mapping myself many times. I love it as process, even when no one playing my maps include me. But mostly I miss something to finish it, sometimes just environment features to implement my thoughts or more sens to polish (when no one plays). I tried to write my own games to gain full control of gameplay and fill the gaps, but I was lack of patience, and just can't enjoy it enough time, to build something really-cool before inspiration was burned-out.

I think You already was done notable part of game to get fun as player, and have a wide control with custom engine, and may be just can have fun from mapping process itself... Yes, told man who can't really finish no one game even at jams.

(+1)

that is quite a generous comparison (thank you!) I hope it at least will bring back some of the feel
thing is I keep forgetting when I think about how others do it is that this is a solo project

so in the end I'm just getting burnt out .. made too much work for myself
for one  I'm taking a too big of a step from tile based maps to fully triangle based
plus it's not linear maps or open world maps -- there are  too much variables to pay attention to:
pickups, monsters, guns, difficulty levels, when to introduce them, placing too much or too little etc.

so I'm learning the hard way why people don't make games with these kind of levels anymore
it's just so much work

at first I thought it was just a question of experience - like just make more maps and get better
and that is sort of true but I had to realise that this is something one need knack for .. like it needs special talent

well I have not been in many jams either .. making a lot of small games is another talent entirely  (I just like to take my time)