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This was not bad for being really early access. I am in the same boat as cory I couldn't figure out how to progress so I just played until I have discovered everything I could. Overall, though graphics are really good, and it ran great at all ultra-settings on my RX 6600 which gives you an idea how how it runs on mid-range hardware. Made a video on it.

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Ha! I love how you went for all the super fast endings. Watching you explore through all that was wonderful, my dude. Thank ya for taking all the time to make that - and just for playing it. Super frickin cool. 

In terms of what to do next - based on all the confusion from pretty much errrrybody, I clearly need to explain the entire game better. But! There are two ways into the locked apartment at the end of the hall. There's a door with a dead dude hanging over it that will give you a key and if you solve the power puzzle thing, the dude who can't hear you will give you a key. 

The power puzzle - which Im realizing is *very* poorly explained in hindsight - is basically just the board game operation and some math. Each circuit breaker has a number and if its powered, it adds to the total power consumption of the floor. the power thing can only go as high as 38 or as low as 28. So you have to move around the pieces so you can successfully remove the circuit breaker to the dudes apt who cant hear you without going above or below those thresholds. I realize thats far too complicated and far too hidden in game to be of any use - but thats how it theoretically works.

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And while Im here, I'll explain the rest too: when you get into the apt, the dude isnt there and you need to find the address to where he went. There are lots of post cards on the fridge. One of those has the address. There is a weird machine in the middle of the room. It allows you to check out one of his memories. That memory has clues to help narrow it down so *which* of the postcards becomes clear. Again - this is all poorly explained in game. I thought it was being *clever*. It was not. 

But when you find the address, you send a message (compose message button in the main menu by pressing "q") to twilight (message address for twilight can be found in other message but for the purpose of cutting out any confusion...it's k.twilight) that contains the correct address. 

I will keep this all-in mind in-case I decide to revisit this game whenever it's further updated/or not in early access mode. Still a good game so far, looks super promising. If I were to suggest something I would add a objectives thing that is always in the top corner or can be opened/closed via a key bind, that would help the player a ton. I didn't know about a dead body hanging over a door and if I did see it, I assumed it was just a scenery placement.