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(2 edits) (+1)

Hey! Glad to hear people are enjoying the game for longer than just the 10 minutes it takes to get through the levels. I've been taking a break from working on it for the past 2 weeks but am back on it again full steam from next week.

1. Yeah, I've felt that holding the trigger is more ""immersive"" when having to hold a weapon compared to the lax grip you need when holding the VIVE wand, but enough people have complained about cramped hands that I'll implement the side grit button as a toggle.

2. I'd actually removed the ability to grab live enemies in a previous build but put it back due to popular request. I sort of consider grabbing enemies to be cheating in this build. It definitely needs polish. I don't really know how to give the characters any illusion of weight, making the gripping hand move slower than the controller is not an acceptable solution. I haven't even quite solved that problem with the 2-handed weapons (though I feel I'm on my way there).

I think it's likely that I'll add different gauntlets that the player wears, and one will have increased punching power and the ability to grab enemies, but you won't be able to wield weapons. That and some polish to the grab range/mechanics might make it feel better.

Thanks for the feedback! It'll be on Steam in the next month or two if all goes to plan.