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(2 edits)

^Thank you for the reply.

Was hoping I could clarify another issue. I read the limitations and from what I gather,  one should be able to use scripts. 

However, if I include the live snip inside a script from the resources tree and proceed to use the script in an object's step event (for example scr_game_test() ), the code inside the script doesn't seem to work even if the snip is on the top line, above scr_game_test and on the first line inside the script as well.

Once again, is this currently the state in which the extension is in or am I doing something wrong?

Thanks again!

(+1)

Would be something you do - the only thing you have to mind with scripts is the matching argument count (see documentation for live_call, live_call_ext. Also, for clarity, any GMLive-specific code error messages (suppose your script throws up an error and that's why it's not doing anything) will go into the Output window.

(2 edits)

Ah, I see. I was using the wrong function with scripts. Thanks for pointing that out!

Deleted 6 years ago