I'm happy you like the changes! And thank you so much for the feedback it means a lot!
*The snake bug i weird, I don't know why it happens, but I've seen it once as well... pretty strange. (I'll see if I can fix it)
I think your idea for balacing altars is great!
Giving the player more insentive to hunt altars, and making that hunt the core of the game, is a good idea.
Right now altars are spawned whenever the player moves 8 tiles (96 pixels) to the right, or when there are no other altars. They spawn at a distance of 23 tiles form the player, in a random direction (between -60 deg and +60 deg).
All in all the current system is pretty random, and not that good (it was my first idea).
I will try your approach :D
- Spawn only 1 altar at a time
- Spawn a new altar when the current one is either used or destroyed by the VOID
- Spawn the altars closer to the void, to insentivise a more risky playstyle
- Give the player more points for claiming an altar
- Punish the player for letting an altar be destroyed (move the void and give a warning message)
I'm not sure if I like the idea of subtracting points, hopefully giving more points at altars will be insentive enough.
Again thank you for the feedback! Your ideas are great and super helpful!