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Thank you for playing, and all that wonderful praise is too kind! 

The choices that make the most significant difference are mostly the food ones. However, I wanted to slip a couple extras in to try to judge how the player might want to handle the situation. The color of the crayon you give Hendrik at the beginning determines the MC's attitude in a couple of lines: whether they're helpful or snarky. I didn't do a ton with that, but I figured those might be the two biggest moods, and hoped they would assist the player in feeling like the MC expressed them. Even if juuust a little bit.

Ah, so that's what it counted to! My MC definitely was snarky and I wondered if it was because of some choices. Enjoyed it immencely, especially when he brought 3 glasses (one for himself) that was super funny!