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(+1)

Gave it a shot, looks good. Works fine on Manjaro, didn't see any bugs or glitches.

  • Minor thing, the files with ToK all have a space following the 'K'. Can get a bit annoying having to escape it on the command line.
  • I like the little ticks when hovering over stuff in the menus, should also have some sort of clunky SFX when selecting and pressing back. Entering Options menu doesn't play a sound.
  • Scrolling through the control menu with the mouse wheel is really slow
  • I dig the story setup, it got me hooked. Being a tower, do the levels eventually brighten up with windows and such? Or is this "tower" more like the donjon in the Tower of London?
  • There's very little feedback on misses (at least I think they're misses), I thought hit registration was broken at first. I say this as a diehard Morrowind fanboy so I should be used to misses based on dice rolls, but I don't really like these diablo-clone-type games.
  • It's not very clear that the doors are interactible, I thought they opened on contact at first. Should have a highlight on hover and a sound playing for them opening.
  • The art style is off to good start though it feels a bit plain. It needs either more color, more depth, or more contrast. The HUD elements in particular just don't pop like I think they should.
  • Adding ice damage to your weapon makes the damage font way too dark on the character stats page, it would read a bit better with a light blue instead of this dark navy color.
  • It's annoying having to retype the name of your save when overwriting, the textbox should start off with whatever it was already named.

I'm not really a fan of these kinds of games, the pseudo-RTS perspective and control scheme have never clicked for me. I dig dungeon-crawling grinding games but blobbers and first-person games do it much better for me. So yeah, keep that in mind with some of the feedback.

(+1)

Thanks for giving it a go! I'm glad it was able to run smoothly.

To address your points (feel free to skip this)

>Minor thing, the files with ToK all have a space following the 'K'.
Will change this

>I like the little ticks when hovering over stuff in the menus, should also have some sort of clunky SFX when selecting and pressing back. Entering Options menu doesn't play a sound.
Currently doing so

>I dig the story setup, it got me hooked. Being a tower, do the levels eventually brighten up with windows and such? Or is this "tower" more like the donjon in the Tower of London
Yeah, one of the levels has a skybox and weather effects! There's some screenshots of it on the game's page

>There's very little feedback on misses (at least I think they're misses), I thought hit registration was broken at first. I say this as a diehard Morrowind fanboy so I should be used to misses based on dice rolls, but I don't really like these diablo-clone-type games
Noted. The face that it's too much for Morrowind fans tells me something needs to change

>It's not very clear that the doors are interactible, I thought they opened on contact at first. Should have a highlight on hover and a sound playing for them opening.
Did both, will be available in future releases

>The art style is off to good start though it feels a bit plain. It needs either more color, more depth, or more contrast. The HUD elements in particular just don't pop like I think they should
I'll mess around with colors and see what I can come up with

>Adding ice damage to your weapon makes the damage font way too dark on the character stats page, it would read a bit better with a light blue instead of this dark navy color.
Got it. Will change

>It's annoying having to retype the name of your save when overwriting, the textbox should start off with whatever it was already named
Will change this.

Thanks again for your detailed feedback!