Konbini Life was an amazing demo to play through. It's already surpassed many dating sims on the market today. I love that it doesn't take itself very seriously, and that it plays up certain stereotypes to make it funnier. To me, it has the framework of a basic dating sim paired with stunning art and an interesting and lovably cheesy story. I actually had to think hard and weigh the consequences of the choices I made, which is a sign of good narrative! However, I would suggest making a consequence for situations that you answer "wrong." It would add to the replay-ability of the game and give the player more pressure to pick the right choice. Other than that, I am extremly excited for this game and looking forward to it!
Thank you so much arthoex, this is one of the best comments I've read on Konbini Life, it made me very happy :D We are definitely working on refining the consequences and making the dialogue more clear as to whether you are heading down a good path. Hopefully discovering more about Natsu and her journey will drive players to be more selfish, we want this to not just be a game about helping your chosen guy (but it's still there too haha). We are very excited to releasing the full game next year sometime (hopefully >.>) Thanks again!