Konbini Life was an amazing demo to play through. It's already surpassed many dating sims on the market today. I love that it doesn't take itself very seriously, and that it plays up certain stereotypes to make it funnier. To me, it has the framework of a basic dating sim paired with stunning art and an interesting and lovably cheesy story. I actually had to think hard and weigh the consequences of the choices I made, which is a sign of good narrative! However, I would suggest making a consequence for situations that you answer "wrong." It would add to the replay-ability of the game and give the player more pressure to pick the right choice. Other than that, I am extremly excited for this game and looking forward to it!