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This is a fun little adventure! The ‘feral’ Opossums are an interesting enemy with unique defense mechanisms. The presence of possible live Opossums are a fun way to embarrass trigger-happy military times while at the same time setting them up for a vindication, after the party is lulled into a false sense of security… there are lots of possibilities for suspense, humor, and inverted expectations with these mooks.

Some things I wish were explored further is: how the survey equipment operates, perhaps with some kind of puzzle or minigame instead of just a dice roll, and what happened to the rest of Mikey’s team. This could be a good setup for a second adventure, when you are finally headed offworld and call Kowalski, only to hear about the beautiful bouquet of flowers the last team brought back…

Thanks for publishing this little gem.

(+1)

Thanks so much for the kind words.

Agreed on the subverted expectations, we wanted to telegraph danger and then give wardens a method to surprise players. Those who want to solve the mystery might find those live creatures interesting.

I love the thinking around the equipment and where the story goes from here! I think tables that do more RP could definitely push the boundaries and mess around more with the equipment.