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I think the entire OP edge problem can be avoided entirely by only counting the mines in already placed minos (and the edges if there will be any after this comment) only
Currently & theoretically any open edges can be abused to pinpoint mines in a falling mino if you can pay attention to the numbers since each mino has only like 4 spaces (In practice I only managed to abuse the edge 0's to open mino's 0's but imagine if someone with good attention comes by...)

I ended up going with an even weirder direction in the current update I'm working on; more info on that soon lol. Once I get around to impementing an options menu, I'll probably add a toggle to disable the edges all together.